- Animator, Unreal Engine Generalist, Technical Artist, Founder of Neonstar Game Studio, Solo Developer of first-person horror game No More Deep, An 18-year game and anime enthusiast.
- Animation, Rigging and MoCap(Advanced): MAYA/Blender/Motion Builder/Rokoko Studio/Accurig/Character Creator 4/Iclone/Unreal Engine and Live Link Face
- Unreal Engine Animation and Integration(Advanced): Sequencer Cinematics & Real-time Rendering, Character Animation, Rigging and Skin Weighting, IK/FK Systems, Retargeting, Metahuman and Motion Capture, Animation Blueprint and State Machines, Blueprint, C# and Optimization, Environment and Lighting.
- Houdini (Advanced): Modeling, Real-time and Gameplay VFX, Cloth, Hair & Fur, Foliage.
- Character Production and PBR Workflow (Advanced): MAYA/Blender/Marvelous Designer-Zbrush-Substance Painter/Substance Designer/Photoshop/Sai2-Marmoset/Unreal Engine
- Other Workflows: Gaea/Embergen-Unreal Engine/Nuke, Video Editing, AI tools for production
No More Deep
Aug. 2024-Apr. 2025 2024.08-2025.04
Solo Developer, Principle Animator, Producer
- Overview: A Resident Evil-inspired first-person shooting horror game developed in UE5 and listed on Steam.
- Achievements: A 1–2 hour playable demo featured 4 in-game cinematics, selected for free exhibition at the 2024 & 2025 Toronto Game Expo. Demo videos gained over 10,000 views on LinkedIn and other social media.
- Responsibilities: Developed independently with visual asset support from a prop artist. Responsible for the entire game production process, from concept to packaging.
- Animation Work: Created keyframe and FK Control Rig animations for characters and enemies
Produced facial animation for characters using Live Link Face.
Built animation logic, blueprint and state machines for enemy AI.
Developed first-person weapon system with Blueprint and animation sequences.
Created seamless cutscene transitions using Blend Camera and Sequencer bindings.
Applied Rokoko mocap data with retargeting to various characters.
Neonstar Game Studio
Jun. 2024 2024.06
- Business Formation: Founded a sole proprietorship during graduate studies and independently handled business registration, trademark use, and commercial account setup, leveraging legal background.
- Studio Direction: Launched *Neonstar Game Studio* to formalize the development of *No More Deep*, a solo-developed first-person horror title. Oversaw branding, development planning, and team coordination.
- Public Exposure: Represented the studio at the 2024 XP Game Summit and 2024 & 2025 Toronto Game Expo with a demo showcase to seek funding and publishing opportunities.
- Community & Marketing: Built and managed six cross-platform social media accounts (Instagram, YouTube, Xiaohongshu, Bilibili, LinkedIn, ArtStation) and a growing Discord community for player engagement.
Seneca Polytechnic
Jan. 2024-Aug. 2024 2024.01-2024.08
Game Art & Animation Game Art & Animation GPA:
3.95/4.0
- Honor: President's Honour List (Summer 2024)
- Team leader of a 5-member team
Sapienza Università di Roma
Sept. 2021-Jul. 2023 2021.09-2023.07
Comparative Law Comparative Law
Horizon Law Office
Sept. 2019 - Jun. 2023 2019.09 - 2023.06
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